#NotZelda Overhead Adventure is a complete package of thousands of unique tiles, sprites, and fonts to create your own overhead adventure. This should be useful for your own Zelda-like, medieval Nuclear Throne, RPG, Gauntlet'em'up, or anything inbetween.
Overworld tilesets for Forest, Plains, Desert, Cave, Beach, Fortress, and Towns
Dungeon tilesets with 6 color variants and decals
9 Fully Animated Characters including Colt, Gigante, and The Fool from
Dozens of attacks & special effects + a full tutorial on turning any of the hundreds of items into another attack
Another dozen+ enemies including 5 large bosses
Plus utility tiles like UI, menu, fonts, and the keyboard/controller prompts in #NotControl
TLDR every sprite or tile you would need to make your own #NotZelda game is included in this pack (and if it's not please comment below)!
I would like to continue expanding this asset set to accommodate all kinds of adventures, so please leave comments and concerns below. And if this works out, I'll be looking into doing more #Not packs (maybe Castlevania? Mario? Final Fantasy? Double Dragon?).
#NotZelda Overhead Adventure is distributed under the Creative Commons Attribution-ShareAlike 4.0 International license. This license allows adaptations of your work to be shared under the same license, and allows your work to be used commercially, as long as it's attributed to LUNARSIGNALS. This is a Free Culture License.
i got a question about this and #NotZelda2. So these are paid assets but you license them as CC-BY-SA? So there is nothing stopping someone from buying the asset, then redistributing it on itch or elsewhere.
the work on both these assets is amazing, and making it available under free culture license is awesome. But I could theoretically buy it, palette swap it, and release it as "RagnarRandom's #StillNotZelda" and give it away for free under CC-BY-SA.
Yah! Totally appreciate that. I guess I'm depending on the ethics/morals/personal-judgments of the people who buy my work to do what they think is right. I was deciding between CC-BY-SA and CC0, and I think I decided on SA because I wanted anyone who modified the art to also distribute their art by the same license.
Hello, i've been using this pack for about 1 year and i have to say it's cool. Now you added animated water and it's cool too ! In your log file i've seen you should have animated grass too but i cannot figure cells used to do it ... (no number i believe). Still a great pack in my opinion !
If you need an idea for the next step you could make animated flowers and maybe animated trees or animated firepit. In another ways i think the "paths" cannot be animated, right ? But maybe you can add little animals like reptile or cat who will run through the paths...something like that. Last Idea Cyclone in water. (Tourbillon in french)
I've been using this pack for about 2 weeks, and it's amazing. It literally has everything you need to make your own Not Zelda game. The biggest thing that I got from this pack is the slash sprites WITH item positions. No more spending hours trying to figure out how to make a sword swing manually or find the angles myself. This dude did all the work for you!
The animations are superb. The terrain looks amazing. Everything works as described and honestly, I'm hoping you release another pack for a different Not Nintendo game.
I'm going to nudge this comment. If you could create a pack of pixel slash sprites in as many variations as possible, I'm sure it would sell. I scoured the internet for 2d pixel slash sprites and came up with nothing. If you sold your slash sprites alone with the guides, you could easily make $5 a pop. I would've paid that much for them in heart beat - especially with how good they look and the amount of effort you put to help make sure they could easily be adaptable? 100% worth it.
Smaller goos would be awesome. Ones that are 1/4th the size of the current goos, so I can make them appear when the bigger goos die.
Also, I see in the screenshots and examples you have tall grass, but I have scoured your sprite sheets, and I can't find anything similar. I checked multiple times and I still may just be missing it but some guidance on where I can find tall grass would be awesome.
EDIT: I felt like kind of an ass just replying with wants, but i want to say again even if you're too busy to reply or whatever, this sprite pack is amazing and anything you give after this is extra to me. Thanks again!
Honestly, the tileset is pretty organized and was easy to use with the tilemap editor I have. But i'm pretty confident this sprite is missing in all of the color variants for Overworld:
This is from the Custom Minimap example image included in the pack, located at the top center-ish area.
This looks like (and I believe intended to be) tall grass or square bushes - either one works for what I'm looking to use it for. I can easily steal it off the example too but I was hoping to have all of the color variants.
@lunarsignals The OpenZC (open src ZeldaClassic) software is using this. We purchased the complete set, and we'd like to inquire if we could work with you to create enemy and other sprite re-skins to match.
I also hope that you don't mind, but I snagged your BG image as a temporary BG visual for our new site (openzc.org). I'm still working on getting the fully-open-assets site launched.
If you haven't heard of ZC.... Where have you been hiding for nearly v21 years?! :P
For now, zeldaclassic.com remains the steadfast home of our software, which you can also snag from github (github.com/ArmageddonGames/ZeldaClassic).
Anyway, we'e converted the majority of these assets (a playable demo is available if you are interested), but we honestly need good spriters to fill in the gaps between our legacy (infringing) assets, and something that everyone can use without fear.
It's astounding how well put together this is. The graphics are astounding, but what really got my attention was how well documented this is. I've tried using many asset packs in the past, and many times the sheets are simply provided as-is, with no instructions or guides whatsoever. This can make it difficult to determine exact dimensions on sprite sheets and the way the tiles function together.
The creator thought of every possible way to fix that. For example, I was attempting to import one of the character sprites into Gamemaker Studio 2, but I didn't know, as per usual, the frame dimensions on the tile sheet. A quick look in the containing folder revealed a document containing not only dimensions, but each sprite's function and position labeled using columns and rows, respectively. There are also well-labeled folders and example images showing the content in use. In case you somehow need more help, there is also an interactive demo included.
Well done. If there was a way to make images almost plug-and-play, lunarsignals somehow managed to do it. Now if only I can exercise half as much effort and stop being lazy, I might be able to actually make something out of it all...
I love these assets! I've been using them to prototype out a game I'm working on. Have to say I also love your interactive demo. Would you consider releasing the source code for that? I've been trying to do a very similar melee attack style but cannot figure it out. Maybe you could point me to the right tutorial?
I was so busy these last few weeks that I forgot to upload the file. I uploaded the Multimedia Fusion 2 .mfa project file. I hope that is helpful for you? I may or may not build another demo project in Unity for a train jam... We'll see!
Thanks for the kind words! The assets are currently on sale if you would like to purchase them. I'm considering making a #NotBelmont tileset in relation to Castlevania, though I do like making overhead tiles, so... We'll see :)
My main concern was Zelda 1 style adventure, so I did not consider doing many village tiles. There's enough for houses and brick buildings, but the interiors are pretty special. If I update the pack I'll add more building interior tiles :)
Let me know if you are interested in other asset packs! I'm leaning towards Castlevania, but there seems to be a wealth of medieval platformer assets out there. I was thinking Double Dragon-y or Ninja Gaiden-y could be good, but I'm open to suggestions.
I feel conflicted. This is so lovely, and i want to buy it, but it's also doing the same thing as an art pack I've been working on myself. I'm surprised the price is so low, especially considering how much artwork is in this. It looks really great, I look forward to getting it when the holiday season is over and I have a little money for myself.
No problem! To be short - no, you do not have to release your game and code under the same license. The license only applies to the art assets. You are free to use these art assets in any way you want (even commercially) as long as you give credit and share the art under the same license. This page from the CC website might help.
No worries! You don't need to include a ZIP of art or anything like that. Just credit me in game and tell the user that the art is licensed to you under the CC-BY-SA 4.0 International license. You can copy this sample text if it helps:
"Thank you for playing [Insert Name of Game]. The art for [Insert Name of Game] is sourced from #NotZelda Overhead Adventure Tiles by LUNARSIGNALS and licensed under the Creative Commons Attribution-ShareAlike 4.0 International license."
So "share" just means make it easy for the player to find the source of the assets (e.g., via links and artist information in the credits and text file, etc.) so they can also purchase them if they wish.
To be specific, the "Share Alike" (SA) clause means that if you make derivative work of the CC-BY-SA artwork, then you should share this derivative work under a similar license. The general understanding is that a game using this artwork is not a derivative work, so in this case you only need to give attribution (BY). If you create new art assets based on this artwork though, then you should share it under a similar license. Your own art assets which are not derived from #NotZelda are not affected by this license, so they can stay proprietary.
Are you sure you want to be selling something with a CC license? Technically someone could buy it and then post the whole thing on OGA. It would probably be better to come up with your own licensing rules that require the posting of significant edits but don't allow reposting of unedited material.
There have been a few people mentioning this to me, and part of me does worry. While my goals align fairly well with CC, I think that if this asset set ends up widely available for free to the public, I'll probably change it. I hope I figure out the licensing issues before I release another asset set.
Actually I'm considering buying this assets pack because it comes under a free culture license, which means that I could use it to make a fully free and open source game. It is true that the license allows a buyer to share the artwork for free, thus bypassing the commercial entry point here, but that's kind of the point of a free license. The Attribution clause should at least ensure that people who may redistribute it would link to this itch.io page, though users who can afford it might consider supporting the original author directly.
The Share Alike clause even means that if people modify these assets, they should share them under a similar license themselves, which most would likely do free of charge. In practice, though, I've rarely seen people bother about it and publish their games using modified CC-BY-SA artwork without putting said artwork easily accessible online -- and most artists seem fine with it. The real "use" of SA would be more to prevent people forking the artwork and selling it as proprietary, which then would be a clear breach of license.
TL;DR: Thanks for giving commercial artwork + free license a chance! That's a great, yet hardly used, combination, and it does include some "risk", but I hope it turns out well for you.