Comments

Log in with itch.io to leave a comment.

(+1)

I bought your complete set at Milwauke eZine Fest, and I just ran my Monday night group through The Gate Library.  Lotsa fun!  Everyone really liked the pocket die mechanic.  Looking forward to really understanding the implications after more time playing.   The one thing we missed was a Charisma-type attribute.  Hard to know what to use for a reroll of a failed convince roll. Anyway, thanks for creating this!

(2 edits)

Thanks so much!

I usually role play the conversations, but if you go for convincing people through rolls I would use Willpower for persistence. You can also use 

- Arcane for presenting new unknown information
- Strength for intimidation

I am writing some more content about how convincing people can be more dynamic with gifts or secrets or other bargaining chips. I hope this helps!

OK, yeah, that's a good point!  

(+3)

Really interesting system that's rules light while still having plenty of depth.  The pocket dice mechanics make every decision nuanced.  Highly recommend!